Prepare for the Battle - Classes
Participation in the classes of Chapter 1 will award you with special items. Their special properties will give you an edge in Kakegurui. Each item may yet hold a special meaning to the members of the Major Arcana…
Something to carry over to our Kakegurui in Chapter 2...
Participation in the minigames of Chapter 1 will award you with special items. Their special properties will give you an edge in Kakegurui Battle. Each item may yet hold a special meaning to the members of the Major Arcana…
You will face off against the The Major Arcana in Chapter 2 in a game of Higher or Lower, to beat them will require you to win 3 consecutive rounds.
Alchemical Lessons
By Undergraduate Freya
Not left without guidance, the bar's alchemists will guide you to discover your elemental aptitude... what element will you have the most affinity for?
Gameplay
The player writes /dice in party chat. Depending on the roll, the player gets an elemental aptitude and the corresponding item is given as reward. If the roll is outside of the specified borders, the player must roll again.
Thunder » 0-100
Air » 100-199
Fire » 300-399
Water » 500-599
Ice » 700-799
Earth » 900-999
Rewards
Thunder • Levinchrome Aethersand
Air • Ardorum Aethersand
Fire • Dawnborne Aethersand
Water • Endtide Aethersand
Ice • Moonlight Aethersand
Earth • Mythloam Aethersand
Begins from 18:00 ST
Spellweaving Lessons
By Professor Laraya
Mastering an element requires rigour and hardwork, and learning to channel your energy correctly is the key to more powerful spells.
Gameplay
Game of Higher-Lower with /dice 100.
The player must predict higher or lower depending on the game-master’s roll.
The game proceeds until the player has 3 correct hits, and does not lose if missing.
Rewards
• Unaspected Crystal
Begins from 18:00 ST

Aptitude Lessons
By Professor Steffomatus
Sometimes, magical training requires one to be in tune with their own physical strength. At Arilindë Academy, power too, can be one of the keys to developing strong magic.
Gameplay
The player must participate in a game of HRC.
Rolling 900+ awards the player with an Unaspected crystal.
Rewards
• Unaspected Crystal
Begins from 18:00 ST

Hand me my Artifact!
By Professor Masha
Student, have you played through the games? Have you collected Unaspected Crystals and Aethersands? You have trained well. Take this artifact with you, for it will help you defeat The Major Arcana upon their reemergence… But choose wisely! Your pockets are only big enough for 3 artifacts…
Artifacts
Upon handing over Unaspected Crystals, the player may ask for one of the following freely:
Lightning - Locket of Vanity: Roleplay your way out of Kakegurui.
Air - Fan of Mercy: If a round was lost, you get a free retry without having to renew your spellbook.
Fire - Destiny Dice: Get a D6 to add or subtract to your result.
Water - Mirror of Command: Get the ability to roll and make the Arcana play the game. If the Arcana wins, they will take over again. Else, you have won the round.)
Ice - Frozen Sands: You gain the ability to skip one round at will.
Earth - Idol of Yggdrasil: Get 3 dice to reroll a result.
Notes
» Trading in Aethersands will award you with the corresponding Artifact of the same element.
» Artifacts will be tracked internally, thanks to the magic of our great witches and wizards.
» The player may only be awarded with a total of 3 artifacts.
» The artifacts chosen must be different from each other.
