Arcane Duels

Overview

Overview

Form Teams of 3. Register below to take part.


Players should have their elements known and allocated. If you have yet to discover your Element Primary:


Join discord.gg/pnx & run /arcana in #💫myarcana


Single players will be matched together if you don't have a team.

Form Teams of 3. Register below to take part.


Players should have their elements known and allocated. If you have yet to discover your Element Primary:


Join discord.gg/pnx & run /arcana in #💫myarcana


Single players will be matched together if you don't have a team.

JOIN THE DUEL

a blurry image of a multicolored background

YOU'RE IN!

May

the light of the sun

guide you

We will get in touch

JOIN THE DUEL

a blurry image of a multicolored background

YOU'RE IN!

May

the light of the sun

guide you

We will get in touch

JOIN THE DUEL

a blurry image of a multicolored background

YOU'RE IN!

May

the light of the sun

guide you

We will get in touch

JOIN THE DUEL

a blurry image of a multicolored background

YOU'RE IN!

May

the light of the sun

guide you

We will get in touch

Prizes

1st Place Team

30,000,000 Gil

2nd Place Team

21,000,000 Gil

3rd Place Team

9,000,000 Gil

Gameplay Mechanics

Gameplay Mechanics

Gameplay Mechanics

Each player has 25 Hit Points (HP)

Each player at the start of the game rolls /random 20 to decide player initiative.

On each players turn, they must decide on a spell or attack, select a target and rolling /random 20

Each player has 25 Hit Points (HP)

Each player at the start of the game rolls /random 20 to decide player initiative.

On each players turn, they must decide on a spell or attack, select a target and rolling /random 20

Standard Attack

Standard Attack

You can choose to do a standard attack, which is Magic Missile. The value from your /random 20 will be dealt in straight damage to your chosen target.

You can choose to do a standard attack, which is Magic Missile. The value from your /random 20 will be dealt in straight damage to your chosen target.

Spell Attack

Spell Attack

You can instead choose to attack with a Spell. You can only cast the Spell type if you have that Element Primary. Example: A Fireball can only be cast by a Fire Primary Student.


Each spell requires a target value to roll equal to or above to succeed. If not, it is a failed action and nothing happens.


You have 3 Spell Slots per player in use per full combat.

You can instead choose to attack with a Spell. You can only cast the Spell type if you have that Element Primary. Example: A Fireball can only be cast by a Fire Primary Student.


Each spell requires a target value to roll equal to or above to succeed. If not, it is a failed action and nothing happens.


You have 3 Spell Slots per player in use per full combat.

Fireball

Fireball

Required Primary: Fire

Success: 15


Hits 2 targets next to each other, chosen by the user, for /random 20 damage split evenly (rounded up)

Required Primary: Fire

Success: 15


Hits 2 targets next to each other, chosen by the user, for /random 20 damage split evenly (rounded up)

Chain Lightning

Chain Lightning

Required Primary: Lightning

Success: 15


Hits 2 targets not next to each other, chosen by the user, for /random 20 damage split evenly (rounded up)

Required Primary: Lightning

Success: 15


Hits 2 targets not next to each other, chosen by the user, for /random 20 damage split evenly (rounded up)

Wind Blade

Wind Blade

Required Primary: Wind

Success: 15


Can cause any enemy action to fail. Can be cast whenever but costs the user their turn for this round. This interrupt will also reflect damage on a damaging spell. (Time to use is left up to the player, host will not offer it to them at all)

Required Primary: Wind

Success: 15


Can cause any enemy action to fail. Can be cast whenever but costs the user their turn for this round. This interrupt will also reflect damage on a damaging spell. (Time to use is left up to the player, host will not offer it to them at all)

Water of Life

Water of Life

Required Primary: Water

Success: 10


Heals a target ally for 50% of the /random 20 by the cast (rounded up)

Required Primary: Water

Success: 10


Heals a target ally for 50% of the /random 20 by the cast (rounded up)

Frostbite

Frostbite

Required Primary: Ice

Success: 10


Stuns 1 target enemy for a turn

Required Primary: Ice

Success: 10


Stuns 1 target enemy for a turn

Wall of Stone

Wall of Stone

Required Primary: Earth

Success: 10


Shields 1 target ally for /random 20 for 1 turn

Required Primary: Earth

Success: 10


Shields 1 target ally for /random 20 for 1 turn