18:00 ST
19:00 ST
20:00 ST
21:00 ST
22:00 ST
23:00 ST
Scorchblast
The sun’s rage condensed into a single breath.
Action. Roll a d20 on a 10 or higher to deal 13 damage to one target and 5 splash damage to adjacent target(s).
A success or failure consumes both your turn and one spell slot.
Tempest Barrage
The storm cuts swift and unseen.
Action. Roll a d20 on a 10 or higher to deal 16 damage to a single target.
A success or failure consumes both your turn and one spell slot.
Soothing Current
An oasis forms where compassion flows.
Action. Roll a d20 on a 10 or higher to heal one ally for 8 HP
and deal 8 damage to a single enemy.
A success or failure consumes both your turn and one spell slot.


Earthshatter
The desert trembles with fury beneath your feet.
Action. Roll a d20 on a 10 or higher to deal 9 damage to both enemies.
A success or failure consumes both your turn and one spell slot.
Rules & Prizes
1st Place
1,500,000 gil each
6 Free bingo tickets each
2nd Place
750,000 gil each
4 Free bingo tickets each
3rd Place
250,000 gil each
2 Free bingo tickets each
Teams : 2v2
HP : 35 per player
Magic Missile (Basic Attack) :
/dice 20 — damage = half the roll (rounded up). Always hits.
> Critical Success (20) :
Double the damage.
> Critical Failure (1) :
Your spell fizzles, nothing happens.
These critical rules only apply to magic missile.
Spell Slots : 3 per player per match
> Both successful and unsuccessful casts consume a spell slot and a turn.
Exhaustion :
When you run out of spell slots, you can still cast; failed rolls consume your turn and cause you to skip your next turn.
End of Round 5 :
Team with the highest combined HP wins.

Designed by Bean Buns




